This game is created for the subject "Project II" in the UPC x CITM course "Videogame Development & Design"
In Split Duty you take on the role of an adventurer tasked with the duty of defeating all 3 ancient golems and defeat the evil that has begun to torment the world. During your journey you will find party members to aid you in your quest and slowly but surely imrprove your abilities to achieve your goal. But beware, not everything is like it seems.
Huge fantasy world where you can explore, fight enemies and complete quests. Three different areas whith a fully explorable town serving as your adventure HUB, equipped with a tavern to find quests and a shop where you can buy all you need for your journey.
Completely unique and dynamic combat system. See the enemies approach you on the overworld and be ready for a fight. Use both your brains and your skill in a turn based combat system where you can dodge attacks and play a more risky strat by getting close to the enemies and strike them for even more damage. And if that is not enough, challenge yourself further beyond with 4 completely unique boss fights.
Revolutionary stat system where each party member has clear strengths and weaknesses where you can unlock two extra stats that radically change how you approach the game.
Deep and interesting story whith twists and turns at every step. Uncover the mysteries of the world and find out whether your path is truly the correct one.
We are NoName Bros, a small team of university students coursing a bachelors degree in Game Design and Development in CITM. We aim to create Split Duty, a fully fledged turn based 2D RPG where the player is sent on an epic journey to uncover an ancient mistery and defeat all enemies that stand in its way. All this accompanied with diverse party members to approach each encounter no matter how difficult.
Product Owner: Ramon Santamaria
Project Manager: Martí Buxeda
Game Designers: Víctor Jara, Juan Ortega, Martí Buxeda, Martí Daviccino, Adrià Belmonte, Oriol Sabaté
Programmers: Juan Ortega, Oriol Sabaté, Martí Buxeda
Art: Martí Daviccino, Víctor Jara, Martí Buxeda
Quality Assurance: Adrià Belmonte, Oriol Sabaté, Víctor Jara
This project is licensed under an unmodified MIT license, which is an OSI-certified license that allows static linking with closed source software. Check LICENSE for further details.
Additional licenses will be included next to their respective assets inside the game documents.
The producer/composer gave us permission to use freely these soundtracks exclusively for this game. Can not be used in other games without its permission.